Stellar Voyage
Briefing
Command a ship thrown across the galaxy. You'll need to manage your precious fuel and materials and plan your route through the stars meticulously if you are to have any hope of returning home.
A few tips
- Plan your routes by sending out probes to avoid getting stranded.
- Make sure to collect all the resources you can from a system before leaving.
- You're blind without probes, make sure you have material before heading to a new sector.
- Mods are important, certain mods can be immensely helpful.
- Sometimes it's most efficient to ignore potential resources and mods and move straight to the gateway.
Controls, tutorial, credits found in-game.
Made for the Godot Wild Jam 35: Lost Tech
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stellarvoyage.exe 49 MB
stellarvoyage.dmg 40 MB
stellarvoyage.x86_64 50 MB
Development log
- A post-jam update finally...Sep 04, 2021
Comments
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Very well done! :D
Very cool. I kept getting sensor range upgrade on my ship rather than the probes which meant that I only need the probes to probe potential courses and not the course I believed would be most efficient. I couldn't tell if the height map background did anything but it would be cool if it changed and/or reflected gameplay like more fuel usage when the lines were closer together
This was a really cool game. I really enjoyed everything about it. Gives me FTL course-plotting vibes!
I had a lot of extra materials. If you could buy/build things with materials that would be an interesting dimension to add.
how do I travel to new sectors
Every sector has a number of systems you can see immediately. You need to scan them with your probes or ship sensors to find the gateway. Once the gateway is scanned, you should get some dialog as well as see spinning rings around it on the star chart.
Hope that helps!
Love it! Excellent gameplay with simple controls. The trick is to not rush to the next sector and take your time to discover and efficiently pick up mods and resources.
Glad you had fun with it! Thanks for checking it out :)