Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 18 of 58 · Next page · Last page
(-1)

👍👍

fun but It be nice if there was a mode that allowed for endless train cars (or how ever many take up the entire track as a constant circle speeding around as a mass of death) how ever i realize thats not everyones cup of tea because you'd be overpowered before long. 

The ability to rebuild defenses that are broken and maybe being able to swap track car placements would be nice. I tried to sell a car and replace it with something else but it moved the stack up instead of making an opening like I thought it would. Shouldn't it make an empty car instead of removing the car entirely? (you know. like an empty cart like a newly bought section looks like before you put a new turret on your train)

seems like it might be intentional but if so then why? to trip you up your first go round when you don't know what your doing yet? any playthrough will just make us plan and stick to the exact same layout every time once we figure out what works. punishes attempts to try out different setups later on. (and is just kind inconvenient over all.) 

Took a couple of rounds to get the gist of it.  It's so satisfying to finally understand it and see my train tearing through the demonic forces. I love the idea of limited cars and the various cars/trains.

Would love to see more "batch" kinds of attacks so we have to move around and deal with them instead of bunched-up enemies.

Thanks for playing and for the feedback! Just to clarify, what do you mean by "batch" kinds of attacks? Do you think the waves should be smaller and more spread out? Or maybe that each wave should have a 'theme' like a wave full of fast enemies? Let me know, been noodling on what people would enjoy when it comes to engaging combat. My current plan is to also have different maps where the objectives and enemy composition will change... Hoping that adds some variety to the train building and gameplay.

I don't really have an exact solution in mind but some arrangement that would force the player to move around. For example, it could come in 3 small groups and each group has different speeds so players have to move a few times throughout the round.

I agree with his outlook. Maybe the big hitting enemies on one end, so you focus on them first, then travel to the weaker mob. Get a radar upgrade to see an icon on overall enemy count or enemy level, or specific enemy icons instead of caution symbols. Possibly a minimap.

Had a lot of fun! Good job! 

Good Game! 

Infernal Engine Defender Walkthrough

https://youtu.be/qK7kzDBTIKw

игра супер крутая, лайк

(+1)

what was the update?

Really fun! nice take on the tower defence idea. maybe a bit easy?

Yeah, I felt this way as well. I generally lean towards making the difficulty easier due to bias from playing the game so much while I work on it in addition to understanding exactly how everything works. It makes it challenging to tell how difficult the game is for most people, especially without any sort of basic metrics...

(+1)

Fun game, endless mode got a bit boring once I'd purchased all the upgrades and repurchased cars to reorganize.  Stopped at 25.  Would like to see some way to repair the towers with the gold I no longer need to spend on upgrading the train.

Here's my train


And Upgrades:


Interesting game. It would be nice to see what upgrades too when looking at the ones you already have purchased, and maybe grouping them by category so it's easier to tell which car types have been upgraded the most.

There's a View Upgrades on the top left

Looks like I accidentally deleted part of my comment before I posted. I meant to say it would be nice to see what the upgrades do when looking at the View Upgrades, or a current "status" of how much faster your train is, damage upgrades for the cars, etc

I enjoy the style and just the gameplay in general, the only thing I would like in the game is a way to move the carts around, instead of having to sell them and place new ones, along with that when you sell all the cars move up from the one you sold which doesn't fix the problem of switching around your carts

Absolutely agree, moving the carts around is on the list for the next update.

Fun game! Few potential suggestions:

  • Cart synergies, e.g., anything bordering a sharpshooter cart gets increased range, witch carts grant small AOE buff, archers grant attack speed, crossbow buffs damage, etc.
  • Re-ordering carts for 5 gold per move
  • Teleport pads where the train has to be stopped but can move you to the other side of the map after 2-3 seconds, maybe has a long cooldown to make it very strategic
  • Upgrade/repair base defenses in shop (damage, hp, rate of fire, range, etc.)

Great work!!

(+1)

Cart synergies is a really interesting idea. I was noodling with the idea of adding upgrades that enable these synergies much like you mentioned. Re-ordering cars would definitely have to accompany the synergies.

Things took a long time to load, and I went from wave 1 to 5 instantly. Was not ready for that.

That's really unusual, sorry about that. The game is in very early stages of development, definitely haven't worked out all the bugs...

Really fun and satisfying gameplay. I did really struggle with differentiating between the head and tail of the train, so I ended up going forward when I wanted to reverse and vice versa.

(1 edit)

Thanks for playing, glad you enjoyed it! I get mixed up occasionally as well. Maybe adding arrows in front or behind the train based on the throttle. Will still make mistakes but may allow you to correct more quickly.

Really good work man! But here are some recommendations:

- Ability to repair the towers

- Fuse the carts to create better versions of them

- Other uses for Gold 

- More cart variety

- When there are multiple waves coming in being able to control a second train maybe

- Give the building ability to create defenses over the breached ones

- Give a reason to sell things, sometimes is better to keep what you have than selling it


Overall a pretty good game

(+1)

sadly the game is not launching for me

Real fun. The only thing I've got is the car upgrades seem biased. Played with a full witch train and got to level 26 with only one witch upgrade. Some systems could use reconsideration, but I'd love to see more from you.

For sure, the balance is all outta wack. I figured it was best to just get what I had cobbled together out the door sooner rather than spend time tweaking balance at this stage of development.

(+2)

Great game!! I hope to see this developed further! Features I'd like to see:

1. More and rarer train cars

2. The track gets larger after every level, increasing the territory but also increasing how far the train has to go.

3. Ability to improve towers/move towers around

4. More and unique upgrades

I love these sorts of games, well done!

Thanks for the nice words and feedback! Definitely planning to keep expanding much of what you mentioned.

Viewing most recent comments 1 to 18 of 58 · Next page · Last page