fun but It be nice if there was a mode that allowed for endless train cars (or how ever many take up the entire track as a constant circle speeding around as a mass of death) how ever i realize thats not everyones cup of tea because you'd be overpowered before long.
The ability to rebuild defenses that are broken and maybe being able to swap track car placements would be nice. I tried to sell a car and replace it with something else but it moved the stack up instead of making an opening like I thought it would. Shouldn't it make an empty car instead of removing the car entirely? (you know. like an empty cart like a newly bought section looks like before you put a new turret on your train)
seems like it might be intentional but if so then why? to trip you up your first go round when you don't know what your doing yet? any playthrough will just make us plan and stick to the exact same layout every time once we figure out what works. punishes attempts to try out different setups later on. (and is just kind inconvenient over all.)
Took a couple of rounds to get the gist of it. It's so satisfying to finally understand it and see my train tearing through the demonic forces. I love the idea of limited cars and the various cars/trains.
Would love to see more "batch" kinds of attacks so we have to move around and deal with them instead of bunched-up enemies.
Thanks for playing and for the feedback! Just to clarify, what do you mean by "batch" kinds of attacks? Do you think the waves should be smaller and more spread out? Or maybe that each wave should have a 'theme' like a wave full of fast enemies? Let me know, been noodling on what people would enjoy when it comes to engaging combat. My current plan is to also have different maps where the objectives and enemy composition will change... Hoping that adds some variety to the train building and gameplay.
I don't really have an exact solution in mind but some arrangement that would force the player to move around. For example, it could come in 3 small groups and each group has different speeds so players have to move a few times throughout the round.
I agree with his outlook. Maybe the big hitting enemies on one end, so you focus on them first, then travel to the weaker mob. Get a radar upgrade to see an icon on overall enemy count or enemy level, or specific enemy icons instead of caution symbols. Possibly a minimap.
Yeah, I felt this way as well. I generally lean towards making the difficulty easier due to bias from playing the game so much while I work on it in addition to understanding exactly how everything works. It makes it challenging to tell how difficult the game is for most people, especially without any sort of basic metrics...
Fun game, endless mode got a bit boring once I'd purchased all the upgrades and repurchased cars to reorganize. Stopped at 25. Would like to see some way to repair the towers with the gold I no longer need to spend on upgrading the train.
Interesting game. It would be nice to see what upgrades too when looking at the ones you already have purchased, and maybe grouping them by category so it's easier to tell which car types have been upgraded the most.
Looks like I accidentally deleted part of my comment before I posted. I meant to say it would be nice to see what the upgrades do when looking at the View Upgrades, or a current "status" of how much faster your train is, damage upgrades for the cars, etc
I enjoy the style and just the gameplay in general, the only thing I would like in the game is a way to move the carts around, instead of having to sell them and place new ones, along with that when you sell all the cars move up from the one you sold which doesn't fix the problem of switching around your carts
Cart synergies, e.g., anything bordering a sharpshooter cart gets increased range, witch carts grant small AOE buff, archers grant attack speed, crossbow buffs damage, etc.
Re-ordering carts for 5 gold per move
Teleport pads where the train has to be stopped but can move you to the other side of the map after 2-3 seconds, maybe has a long cooldown to make it very strategic
Upgrade/repair base defenses in shop (damage, hp, rate of fire, range, etc.)
Cart synergies is a really interesting idea. I was noodling with the idea of adding upgrades that enable these synergies much like you mentioned. Re-ordering cars would definitely have to accompany the synergies.
Really fun and satisfying gameplay. I did really struggle with differentiating between the head and tail of the train, so I ended up going forward when I wanted to reverse and vice versa.
Thanks for playing, glad you enjoyed it! I get mixed up occasionally as well. Maybe adding arrows in front or behind the train based on the throttle. Will still make mistakes but may allow you to correct more quickly.
Real fun. The only thing I've got is the car upgrades seem biased. Played with a full witch train and got to level 26 with only one witch upgrade. Some systems could use reconsideration, but I'd love to see more from you.
For sure, the balance is all outta wack. I figured it was best to just get what I had cobbled together out the door sooner rather than spend time tweaking balance at this stage of development.
Thanks for the feedback, it's really helpful at this really early stage of development :) You are correct and it is intended that full reversing the throttle is the fastest way to stop, meant to feel like a balancing interaction.
Ya'll have scored way higher than I ever have. What train cars were you using? I've found witches + archers to be the best combo, their upgrades are pretty powerful.
i keep getting this error Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers)
Unfortunately, I don't have control of the headers set on itch.io. Might be worth trying a different browser or downloading the build for your platform.
Really good Art style and I like the concept. Id like to see it expanded on, more option for what to add to your train and as time goes on maybe the ability to control multiple trains so you can defend a bigger pieces of the map at a time and have to make sure you don't crash them into each other. I also feel like the game could benefit from a few QOL features like something that tells you the exact spot that stops your train from moving.
I'm not sure what to think of it - it's really original and fresh, requires some unorthodox thinking, but it gets kind of frustrating when one has to go through all of those twists and turns of those rails to get to the destination
I love the style and the concept. I haven't really seen anything else like it, and I hope you continue to either work on this game or come up with more unique games!
Upgrade page : remove the word upgrade and replace by the actual upgrade name and inside the card put what does the upgrade do but with as less word as possible.
Idea to differentiate upgrade from train car purchase : so upgrade appear as card but train car appear in a shop or a merchant who occasionally appear IN game.
It will clarify the "trade" process for player.
Good game keep up !
Good art too LFG !
EDIT:
Question I asked myself while playing :
Which tower are they targeting ?
Where am i right based on the overall wave ?
Anointed aim : Who are sharpshooter ? Is there a "category" am i not aware of ?
Where should i put my cursor (exactly) to not move my train ?
What are the damage by car ?
I wish thought while playing :
I love to control in game my train but i wish i could teleport if the map is big or divide my troup because i don't take damage
Absolutely loved the slider, great idea, it makes the train just hard enough to control. If you're open to suggestions I've thought up a few.
You could add some kind of brakes failure or train crash that happens when a player going at rapid speed tries to brake at full power. (Also having sparks appear when braking at high speed)
A way to restore broken towers, maybe 100 g to arise a broken tower back to 1/5 HP, could be implemented.
Also, a land unit wagon sounds fun, something that spawns a small squad to block and fight ennemies.
Other than that, having a station(s) to buy upgrades from rather than buying upgrades between rounds would allow you to keep the ennemies indefinitely spawning , with small rests periods happening whenever the ennemies' spawns change locations.
Finally, this mechanic would probably change the general flow of the game, but if you intend for it, you could add train and wagon HP + collisions with the ennemies, meaning you can ram them in order to do (and take) damage, and the ennemies cannot go through your ship, instead having to damage it until it is destroyed or the player moves it out of the way.
And that's about it, sorry for the long message and any potential grammatical mistakes. Really loved this game, the market's appearance is well made and the art is fabulous, loved the presence of vegetation rather than having nothing but rock, stones and lava. I wish you luck and really hope your game prospers.
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👍👍
fun but It be nice if there was a mode that allowed for endless train cars (or how ever many take up the entire track as a constant circle speeding around as a mass of death) how ever i realize thats not everyones cup of tea because you'd be overpowered before long.
The ability to rebuild defenses that are broken and maybe being able to swap track car placements would be nice. I tried to sell a car and replace it with something else but it moved the stack up instead of making an opening like I thought it would. Shouldn't it make an empty car instead of removing the car entirely? (you know. like an empty cart like a newly bought section looks like before you put a new turret on your train)
seems like it might be intentional but if so then why? to trip you up your first go round when you don't know what your doing yet? any playthrough will just make us plan and stick to the exact same layout every time once we figure out what works. punishes attempts to try out different setups later on. (and is just kind inconvenient over all.)
Took a couple of rounds to get the gist of it. It's so satisfying to finally understand it and see my train tearing through the demonic forces. I love the idea of limited cars and the various cars/trains.
Would love to see more "batch" kinds of attacks so we have to move around and deal with them instead of bunched-up enemies.
Thanks for playing and for the feedback! Just to clarify, what do you mean by "batch" kinds of attacks? Do you think the waves should be smaller and more spread out? Or maybe that each wave should have a 'theme' like a wave full of fast enemies? Let me know, been noodling on what people would enjoy when it comes to engaging combat. My current plan is to also have different maps where the objectives and enemy composition will change... Hoping that adds some variety to the train building and gameplay.
I don't really have an exact solution in mind but some arrangement that would force the player to move around. For example, it could come in 3 small groups and each group has different speeds so players have to move a few times throughout the round.
I agree with his outlook. Maybe the big hitting enemies on one end, so you focus on them first, then travel to the weaker mob. Get a radar upgrade to see an icon on overall enemy count or enemy level, or specific enemy icons instead of caution symbols. Possibly a minimap.
Had a lot of fun! Good job!
Good Game!
Infernal Engine Defender Walkthrough
https://youtu.be/qK7kzDBTIKw
игра супер крутая, лайк
what was the update?
Really fun! nice take on the tower defence idea. maybe a bit easy?
Yeah, I felt this way as well. I generally lean towards making the difficulty easier due to bias from playing the game so much while I work on it in addition to understanding exactly how everything works. It makes it challenging to tell how difficult the game is for most people, especially without any sort of basic metrics...
Fun game, endless mode got a bit boring once I'd purchased all the upgrades and repurchased cars to reorganize. Stopped at 25. Would like to see some way to repair the towers with the gold I no longer need to spend on upgrading the train.
Here's my train
And Upgrades:
Interesting game. It would be nice to see what upgrades too when looking at the ones you already have purchased, and maybe grouping them by category so it's easier to tell which car types have been upgraded the most.
There's a View Upgrades on the top left
Looks like I accidentally deleted part of my comment before I posted. I meant to say it would be nice to see what the upgrades do when looking at the View Upgrades, or a current "status" of how much faster your train is, damage upgrades for the cars, etc
I enjoy the style and just the gameplay in general, the only thing I would like in the game is a way to move the carts around, instead of having to sell them and place new ones, along with that when you sell all the cars move up from the one you sold which doesn't fix the problem of switching around your carts
Absolutely agree, moving the carts around is on the list for the next update.
Fun game! Few potential suggestions:
Great work!!
Cart synergies is a really interesting idea. I was noodling with the idea of adding upgrades that enable these synergies much like you mentioned. Re-ordering cars would definitely have to accompany the synergies.
Things took a long time to load, and I went from wave 1 to 5 instantly. Was not ready for that.
That's really unusual, sorry about that. The game is in very early stages of development, definitely haven't worked out all the bugs...
Really fun and satisfying gameplay. I did really struggle with differentiating between the head and tail of the train, so I ended up going forward when I wanted to reverse and vice versa.
Thanks for playing, glad you enjoyed it! I get mixed up occasionally as well. Maybe adding arrows in front or behind the train based on the throttle. Will still make mistakes but may allow you to correct more quickly.
Really good work man! But here are some recommendations:
- Ability to repair the towers
- Fuse the carts to create better versions of them
- Other uses for Gold
- More cart variety
- When there are multiple waves coming in being able to control a second train maybe
- Give the building ability to create defenses over the breached ones
- Give a reason to sell things, sometimes is better to keep what you have than selling it
Overall a pretty good game
sadly the game is not launching for me
Real fun. The only thing I've got is the car upgrades seem biased. Played with a full witch train and got to level 26 with only one witch upgrade. Some systems could use reconsideration, but I'd love to see more from you.
For sure, the balance is all outta wack. I figured it was best to just get what I had cobbled together out the door sooner rather than spend time tweaking balance at this stage of development.
Great game!! I hope to see this developed further! Features I'd like to see:
1. More and rarer train cars
2. The track gets larger after every level, increasing the territory but also increasing how far the train has to go.
3. Ability to improve towers/move towers around
4. More and unique upgrades
I love these sorts of games, well done!
Thanks for the nice words and feedback! Definitely planning to keep expanding much of what you mentioned.
Sadly game not launching for me
Sorry about that, there are definitely some issues with the browser version on certain platforms/browsers...
The game is extremely hard on the eyes.
The game was great though, i enjoyed it!
A few things i would add to make the game better though:
1. colored distinctions between the common, uncommon, rare and uniques. even if that just is coloring the wording.
2. in Endless, maybe not limiting the upgrades and actually make the game "endless"
3. if not going that route, in the upgrades tab, highlight them in a different color to show it is maxed out.
4. im not sure if this was intended but counter strafing is more effective than braking.
Thanks for the feedback, it's really helpful at this really early stage of development :) You are correct and it is intended that full reversing the throttle is the fastest way to stop, meant to feel like a balancing interaction.
I got 111374
112350! Seems like we topped out at the same time. Great game!
Honestly the only reason I died was because I switched out from Archer towers to crossbow towers.
Ya'll have scored way higher than I ever have. What train cars were you using? I've found witches + archers to be the best combo, their upgrades are pretty powerful.
I solely used Archer cars, at later upgrades they just melt everything.
I used a pretty random mix of everything, had max upgrades. Ended with almost 10k gold in the bank
I wish the upgrades didn't have a limit
For sure, totally get this as you run out of stuff to buy. The game is in a really early stage, I'll be adding more content to help alleviate this.
i keep getting this error Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
Unfortunately, I don't have control of the headers set on itch.io. Might be worth trying a different browser or downloading the build for your platform.
High Score
Good stuff
Awesome idea for a game. Loved it. More, more!
Really good Art style and I like the concept. Id like to see it expanded on, more option for what to add to your train and as time goes on maybe the ability to control multiple trains so you can defend a bigger pieces of the map at a time and have to make sure you don't crash them into each other. I also feel like the game could benefit from a few QOL features like something that tells you the exact spot that stops your train from moving.
Godot 4
I'm not sure what to think of it - it's really original and fresh, requires some unorthodox thinking, but it gets kind of frustrating when one has to go through all of those twists and turns of those rails to get to the destination
I love the style and the concept. I haven't really seen anything else like it, and I hope you continue to either work on this game or come up with more unique games!
very fun game. maybe you're already making this but an infinite mode would be awesome
Is the Windows version of this game a 32 bit version?
Very cool game i loved it, was stressed for no reason too.
Fun game! Kind of stressful... But very nice!
thankfully the army didn't go for another wave. was just able to fend it off.
nice concept.
i cant play i wont let me
Great stuff! it’s a lot of fun and the game looks fantastic!
Hello,
UI Improvement Idea :
Upgrade page : remove the word upgrade and replace by the actual upgrade name and inside the card put what does the upgrade do but with as less word as possible.
Idea to differentiate upgrade from train car purchase : so upgrade appear as card but train car appear in a shop or a merchant who occasionally appear IN game.
It will clarify the "trade" process for player.
Good game keep up !
Good art too LFG !
EDIT:
Question I asked myself while playing :
Which tower are they targeting ?
Where am i right based on the overall wave ?
Anointed aim : Who are sharpshooter ? Is there a "category" am i not aware of ?
Where should i put my cursor (exactly) to not move my train ?
What are the damage by car ?
I wish thought while playing :
I love to control in game my train but i wish i could teleport if the map is big or divide my troup because i don't take damage
Really good game, I wanted to get a full train of archer, so long that all the track will be protected haha
But the game came to end.
Love the artstyle too :)
Absolutely loved the slider, great idea, it makes the train just hard enough to control. If you're open to suggestions I've thought up a few.
You could add some kind of brakes failure or train crash that happens when a player going at rapid speed tries to brake at full power. (Also having sparks appear when braking at high speed)
A way to restore broken towers, maybe 100 g to arise a broken tower back to 1/5 HP, could be implemented.
Also, a land unit wagon sounds fun, something that spawns a small squad to block and fight ennemies.
Other than that, having a station(s) to buy upgrades from rather than buying upgrades between rounds would allow you to keep the ennemies indefinitely spawning , with small rests periods happening whenever the ennemies' spawns change locations.
Finally, this mechanic would probably change the general flow of the game, but if you intend for it, you could add train and wagon HP + collisions with the ennemies, meaning you can ram them in order to do (and take) damage, and the ennemies cannot go through your ship, instead having to damage it until it is destroyed or the player moves it out of the way.
And that's about it, sorry for the long message and any potential grammatical mistakes. Really loved this game, the market's appearance is well made and the art is fabulous, loved the presence of vegetation rather than having nothing but rock, stones and lava. I wish you luck and really hope your game prospers.